No evidence that this is an experience made by a human for other humans. A character, a storyline, a mechanic, an entire game. For a small price a game can be requested, and the machine obeys.

Application API

More OpenCloud APIs usable from the Engine (Mid 2025)As we alluded to in the January Creator AMA, we’ll be expanding the set of APIs you can use directly from game servers and plugins. Assistant scripting workflow improvements (Mid 2025)Assistant, integrated with Code Assist, delivers a more accurate and productive AI scripting experience Group-to-Group experience ownership transfer (Mid 2025)You can already transfer ownership of your experience from your account to a Group. The legacy chat system is being removed on April 30th; you can learn more about how this might impact your experience(s) and how to migrate to TextChatService here.

Download Video

This new data center is a major milestone in our long-term commitment to Brazil and our community of creators and players there. Today at gamescom latam, we announced that we have broken ground on a new data center in Brazil, which is slated to go live in early 2026. We’ve heard your questions on non-text based communication and features to allow users to join and coordinate in-game activity and we’ll share updates here soon. With these new requirements, we wanted to share some tips on how you can ensure that your experience stays fun and engaging for your users, especially if chat is an important part of gameplay. Photos and videos collected through ID Verification and Facial Age Estimation are not considered biometric data, and are not retained and deleted immediately after processing. Whether it’s making localization easier, introducing new discovery tools, or introducing new places for your experiences to be highlighted.
This isn’t designed for https://www.cuscocasinoonline.nl/ collectors; this is selling expensive server computation time. I tested the same 14-minute video link on SavePorn.Net. Many people choose it because they don’t want to install software, but they end up with terrible quality and potential paid traps. ✅If you’re just lying in bed and want to save a 30-second highlight you just saw, firing up your PC to download StreamFab is obviously overkill.

Issues

You can customize a lot of the views and how the system operates just for your game.Administer is secure. Administer is personal and tuned to your game. On linux (a traditionally slower platform), Administer fully initializes in just over one second, and just over .3 seconds in a live server! Mirrors do not build, they reflect, and if you prompt it to build you a game then sure, it will.
We’re constantly building features that will help your experiences reach and engage more people on Roblox. We will be overhauling the experience-level, and top-level navigation to better highlight the right things to the right people at the right time. We also recently opened up the bug reporting category in DevForum to all creators, and as a result, we’ve closed over 2,000 bugs since our last update, more than ever before. Since emulators allow your computer to act like a different computer or game system, we know that many of you use them to test your experiences across different devices.

Install apps

We strongly recommend that all Creators currently using UIS or CAS for input mapping transition to the new Input Action System. As you build out your gameplay mechanics, you may find yourself needing to group actions together into distinct contexts that swap in and out. When you enter Play mode, you’ll be able to trigger the action with any of the input bindings you created. Bindings cover cross-platform hardware devices, including Keyboard/Mouse, Gamepad controllers, and even touch buttons connected on touch interfaces. The inputs configured on a binding need to match the type of the action the binding is connected to. The Input Action System also makes input modular and reusable, allowing you to easily edit or reuse contexts, actions, and bindings.

Table of Contents

I’m going to be hopeful that these will positively impact my experience, hopefully more than Engagement Based Payouts already do. I’m also glad you’re including returning users in the Audience Expansion Award. I happen to have the misfortune of owning a low session length game which probably will move to an unDevExable amount of Robux, and working on a high session length game that might get punished because session length past 10 minutes does not matter.

Paid access and engagement rewards – it finally happened There is no way an hour-long mining game will be played in the morning before school or during lunch, while shorter games will be the first almost always. I’m generally optimistic about the potential for increased earnings and the focus on community growth, but I definitely have some questions and concerns about how it will impact different types of experiences and developers.
I like the push for transparency and I definitely think this will help improve the quality of games by reducing the benefits of “make everything take 5 million years” and instead prioritizing making a game people genuinely want to return to. Seems like a good update to reward creators but a 60 day holding period seems a bit much in my opinion So yeah the system is clearer and more transparent but it also creates more pressure to build short fast loops that catch users early and lean into monetization if your game’s different or takes time to grow you’re gonna feel the hit Our mission is to make Roblox the most rewarding platform for all creators to build on, and we promise to keep you informed every step of the way. To uphold the integrity of the program for all participants, all Creator Rewards are contingent on genuine engagement from users who participate economically on the platform. Our intention is to reward creators for each person they bring to the platform.